###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_MouseMotionEvent Mouse motion event structure (event.motion.*) ## Header File Defined in [SDL_events.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_events.h) ## Syntax ```c typedef struct SDL_MouseMotionEvent { Uint32 type; /**< SDL_MOUSEMOTION */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 windowID; /**< The window with mouse focus, if any */ Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ Uint32 state; /**< The current button state */ Sint32 x; /**< X coordinate, relative to window */ Sint32 y; /**< Y coordinate, relative to window */ Sint32 xrel; /**< The relative motion in the X direction */ Sint32 yrel; /**< The relative motion in the Y direction */ } SDL_MouseMotionEvent; ``` ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryStruct](CategoryStruct), [CategoryEvents](CategoryEvents)