###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_PauseAudio This function is a legacy means of pausing the audio device. ## Header File Defined in [SDL_audio.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_audio.h), but apps should _only_ `#include "SDL.h"`! ## Syntax ```c void SDL_PauseAudio(int pause_on); ``` ## Function Parameters | | | | ---------------- | ------------------------------- | | **pause_on** | non-zero to pause, 0 to unpause | ## Remarks New programs might want to use [SDL_PauseAudioDevice](SDL_PauseAudioDevice)() instead. This function is equivalent to calling... ```c SDL_PauseAudioDevice(1, pause_on); ``` ...and is only useful if you used the legacy [SDL_OpenAudio](SDL_OpenAudio)() function. ## Version This function is available since SDL 2.0.0. ## See Also * [SDL_GetAudioStatus](SDL_GetAudioStatus) * [SDL_PauseAudioDevice](SDL_PauseAudioDevice) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)