###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_RenderCopyExF Copy a portion of the source texture to the current rendering target, with rotation and flipping, at subpixel precision. ## Header File Defined in [SDL_render.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_render.h) ## Syntax ```c int SDL_RenderCopyExF(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_FRect * dstrect, const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip); ``` ## Function Parameters | | | | | ------------------------------------------ | ------------ | ------------------------------------------------------------------------------------------------------------------------------------------------ | | [SDL_Renderer](SDL_Renderer) * | **renderer** | The renderer which should copy parts of a texture. | | [SDL_Texture](SDL_Texture) * | **texture** | The source texture. | | const [SDL_Rect](SDL_Rect) * | **srcrect** | A pointer to the source rectangle, or NULL for the entire texture. | | const [SDL_FRect](SDL_FRect) * | **dstrect** | A pointer to the destination rectangle, or NULL for the entire rendering target. | | const double | **angle** | An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction. | | const [SDL_FPoint](SDL_FPoint) * | **center** | A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2). | | const [SDL_RendererFlip](SDL_RendererFlip) | **flip** | An [SDL_RendererFlip](SDL_RendererFlip) value stating which flipping actions should be performed on the texture. | ## Return Value (int) Return 0 on success, or -1 on error. ## Version This function is available since SDL 2.0.10. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)