====== (This is the legacy documentation for stable SDL2, the current stable version; [https://wiki.libsdl.org/SDL3/ SDL3] is the current development version.) ====== = SDL_RenderCopyF = Copy a portion of the texture to the current rendering target at subpixel precision. == Syntax == int SDL_RenderCopyF(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_FRect * dstrect); == Function Parameters == {| |'''renderer''' |The renderer which should copy parts of a texture. |- |'''texture''' |The source texture. |- |'''srcrect''' |A pointer to the source rectangle, or NULL for the entire texture. |- |'''dstrect''' |A pointer to the destination rectangle, or NULL for the entire rendering target. |} == Return Value == Return 0 on success, or -1 on error == Version == This function is available since SDL 2.0.10. ---- [[CategoryAPI]]