# SDL_RenderDrawPoint

Draw a point on the current rendering target.

## Header File

Defined in [SDL_render.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_render.h)

## Syntax

```c
int SDL_RenderDrawPoint(SDL_Renderer * renderer,
                        int x, int y);
```

## Function Parameters

|                                |              |                                |
| ------------------------------ | ------------ | ------------------------------ |
| [SDL_Renderer](SDL_Renderer) * | **renderer** | the rendering context.         |
| int                            | **x**        | the x coordinate of the point. |
| int                            | **y**        | the y coordinate of the point. |

## Return Value

(int) Returns 0 on success or a negative error code on failure; call
[SDL_GetError](SDL_GetError)() for more information.

## Remarks

[SDL_RenderDrawPoint](SDL_RenderDrawPoint)() draws a single point. If you
want to draw multiple, use [SDL_RenderDrawPoints](SDL_RenderDrawPoints)()
instead.

## Version

This function is available since SDL 2.0.0.

## See Also

- [SDL_RenderDrawLine](SDL_RenderDrawLine)
- [SDL_RenderDrawLines](SDL_RenderDrawLines)
- [SDL_RenderDrawPoints](SDL_RenderDrawPoints)
- [SDL_RenderDrawRect](SDL_RenderDrawRect)
- [SDL_RenderDrawRects](SDL_RenderDrawRects)
- [SDL_RenderFillRect](SDL_RenderFillRect)
- [SDL_RenderFillRects](SDL_RenderFillRects)
- [SDL_RenderPresent](SDL_RenderPresent)
- [SDL_SetRenderDrawBlendMode](SDL_SetRenderDrawBlendMode)
- [SDL_SetRenderDrawColor](SDL_SetRenderDrawColor)

----
[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)