# SDL_RenderDrawPoints

Draw multiple points on the current rendering target.

## Header File

Defined in [SDL_render.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_render.h)

## Syntax

```c
int SDL_RenderDrawPoints(SDL_Renderer * renderer,
                         const SDL_Point * points,
                         int count);
```

## Function Parameters

|                                |              |                                                                                  |
| ------------------------------ | ------------ | -------------------------------------------------------------------------------- |
| [SDL_Renderer](SDL_Renderer) * | **renderer** | the rendering context.                                                           |
| const [SDL_Point](SDL_Point) * | **points**   | an array of [SDL_Point](SDL_Point) structures that represent the points to draw. |
| int                            | **count**    | the number of points to draw.                                                    |

## Return Value

(int) Returns 0 on success or a negative error code on failure; call
[SDL_GetError](SDL_GetError)() for more information.

## Version

This function is available since SDL 2.0.0.

## See Also

- [SDL_RenderDrawLine](SDL_RenderDrawLine)
- [SDL_RenderDrawLines](SDL_RenderDrawLines)
- [SDL_RenderDrawPoint](SDL_RenderDrawPoint)
- [SDL_RenderDrawRect](SDL_RenderDrawRect)
- [SDL_RenderDrawRects](SDL_RenderDrawRects)
- [SDL_RenderFillRect](SDL_RenderFillRect)
- [SDL_RenderFillRects](SDL_RenderFillRects)
- [SDL_RenderPresent](SDL_RenderPresent)
- [SDL_SetRenderDrawBlendMode](SDL_SetRenderDrawBlendMode)
- [SDL_SetRenderDrawColor](SDL_SetRenderDrawColor)

----
[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)