###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_RenderDrawRectsF Draw some number of rectangles on the current rendering target at subpixel precision. ## Header File Defined in [SDL_render.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_render.h) ## Syntax ```c int SDL_RenderDrawRectsF(SDL_Renderer * renderer, const SDL_FRect * rects, int count); ``` ## Function Parameters | | | | | ------------------------------ | ------------ | --------------------------------------------------- | | [SDL_Renderer](SDL_Renderer) * | **renderer** | The renderer which should draw multiple rectangles. | | const [SDL_FRect](SDL_FRect) * | **rects** | A pointer to an array of destination rectangles. | | int | **count** | The number of rectangles. | ## Return Value (int) Return 0 on success, or -1 on error. ## Version This function is available since SDL 2.0.10. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)