# SDL_RenderFillRectsF
Fill some number of rectangles on the current rendering target with the drawing color at subpixel precision.
## Header File
Defined in [SDL_render.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_render.h)
## Syntax
```c
int SDL_RenderFillRectsF(SDL_Renderer * renderer,
const SDL_FRect * rects,
int count);
```
## Function Parameters
| | | |
| ------------------------------ | ------------ | --------------------------------------------------- |
| [SDL_Renderer](SDL_Renderer) * | **renderer** | The renderer which should fill multiple rectangles. |
| const [SDL_FRect](SDL_FRect) * | **rects** | A pointer to an array of destination rectangles. |
| int | **count** | The number of rectangles. |
## Return Value
(int) Return 0 on success, or -1 on error.
## Version
This function is available since SDL 2.0.10.
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[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)