# SDL_RenderGeometryRaw
Render a list of triangles, optionally using a texture and indices into the vertex arrays Color and alpha modulation is done per vertex ([SDL_SetTextureColorMod](SDL_SetTextureColorMod) and [SDL_SetTextureAlphaMod](SDL_SetTextureAlphaMod) are ignored).
## Header File
Defined in [SDL_render.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_render.h)
## Syntax
```c
int SDL_RenderGeometryRaw(SDL_Renderer *renderer,
SDL_Texture *texture,
const float *xy, int xy_stride,
const SDL_Color *color, int color_stride,
const float *uv, int uv_stride,
int num_vertices,
const void *indices, int num_indices, int size_indices);
```
## Function Parameters
| | | |
| ------------------------------ | ---------------- | --------------------------------------------------------------------------------------------------------------------- |
| [SDL_Renderer](SDL_Renderer) * | **renderer** | The rendering context. |
| [SDL_Texture](SDL_Texture) * | **texture** | (optional) The SDL texture to use. |
| const float * | **xy** | Vertex positions. |
| int | **xy_stride** | Byte size to move from one element to the next element. |
| const [SDL_Color](SDL_Color) * | **color** | Vertex colors (as [SDL_Color](SDL_Color)). |
| int | **color_stride** | Byte size to move from one element to the next element. |
| const float * | **uv** | Vertex normalized texture coordinates. |
| int | **uv_stride** | Byte size to move from one element to the next element. |
| int | **num_vertices** | Number of vertices. |
| const void * | **indices** | (optional) An array of indices into the 'vertices' arrays, if NULL all vertices will be rendered in sequential order. |
| int | **num_indices** | Number of indices. |
| int | **size_indices** | Index size: 1 (byte), 2 (short), 4 (int). |
## Return Value
(int) Return 0 on success, or -1 if the operation is not supported.
## Version
This function is available since SDL 2.0.18.
## See Also
- [SDL_RenderGeometry](SDL_RenderGeometry)
- [SDL_Vertex](SDL_Vertex)
----
[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)