###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_RenderGetD3D11Device Get the D3D11 device associated with a renderer. ## Header File Defined in [SDL_system.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_system.h) ## Syntax ```c ID3D11Device* SDL_RenderGetD3D11Device(SDL_Renderer * renderer); ``` ## Function Parameters | | | | | ------------------------------ | ------------ | ----------------------------------------------------------- | | [SDL_Renderer](SDL_Renderer) * | **renderer** | the renderer from which to get the associated D3D11 device. | ## Return Value (ID3D11Device *) Returns the D3D11 device associated with given renderer or NULL if it is not a D3D11 renderer; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks Once you are done using the device, you should release it to avoid a resource leak. ## Version This function is available since SDL 2.0.16. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategorySystem](CategorySystem)