###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_RenderGetD3D11Device Get the D3D11 device associated with a renderer. ## Header File Defined in [SDL_system.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_system.h) ## Syntax ```c ID3D11Device* SDL_RenderGetD3D11Device(SDL_Renderer * renderer); ``` ## Function Parameters | | | | ---------------- | ---------------------------------------------------------- | | **renderer** | the renderer from which to get the associated D3D11 device | ## Return Value Returns the D3D11 device associated with given renderer or NULL if it is not a D3D11 renderer; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks Once you are done using the device, you should release it to avoid a resource leak. ## Version This function is available since SDL 2.0.16. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)