###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_RenderGetD3D9Device Get the D3D9 device associated with a renderer. ## Header File Defined in [SDL_system.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_system.h) ## Syntax ```c IDirect3DDevice9* SDL_RenderGetD3D9Device(SDL_Renderer * renderer); ``` ## Function Parameters | | | | ---------------- | -------------------------------------------------------- | | **renderer** | the renderer from which to get the associated D3D device | ## Return Value Returns the D3D9 device associated with given renderer or NULL if it is not a D3D9 renderer; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks Once you are done using the device, you should release it to avoid a resource leak. ## Version This function is available since SDL 2.0.1. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)