###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_RenderSetClipRect Set the clip rectangle for rendering on the specified target. ## Header File Defined in [SDL_render.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_render.h) ## Syntax ```c int SDL_RenderSetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect); ``` ## Function Parameters | | | | | ------------------------------ | ------------ | -------------------------------------------------------------------------------------------------------------------- | | [SDL_Renderer](SDL_Renderer) * | **renderer** | the rendering context for which clip rectangle should be set. | | const [SDL_Rect](SDL_Rect) * | **rect** | an [SDL_Rect](SDL_Rect) structure representing the clip area, relative to the viewport, or NULL to disable clipping. | ## Return Value (int) Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 2.0.0. ## See Also - [SDL_RenderGetClipRect](SDL_RenderGetClipRect) - [SDL_RenderIsClipEnabled](SDL_RenderIsClipEnabled) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)