###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_RenderSetIntegerScale Set whether to force integer scales for resolution-independent rendering. ## Header File Defined in [SDL_render.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_render.h), but apps should _only_ `#include "SDL.h"`! ## Syntax ```c int SDL_RenderSetIntegerScale(SDL_Renderer * renderer, SDL_bool enable); ``` ## Function Parameters | | | | ---------------- | ---------------------------------------------------- | | **renderer** | the renderer for which integer scaling should be set | | **enable** | enable or disable the integer scaling for rendering | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks This function restricts the logical viewport to integer values - that is, when a resolution is between two multiples of a logical size, the viewport size is rounded down to the lower multiple. ## Version This function is available since SDL 2.0.5. ## See Also * [SDL_RenderGetIntegerScale](SDL_RenderGetIntegerScale) * [SDL_RenderSetLogicalSize](SDL_RenderSetLogicalSize) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)