###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_RendererFlags Flags used when creating a rendering context ## Header File Defined in [SDL_render.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_render.h) ## Syntax ```c typedef enum SDL_RendererFlags { SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */ SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware acceleration */ SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized with the refresh rate */ SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports rendering to texture */ } SDL_RendererFlags; ``` ---- [CategoryAPI](CategoryAPI), [CategoryAPIEnum](CategoryAPIEnum), [CategoryEnum](CategoryEnum), [CategoryRender](CategoryRender)