###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_RendererInfo Information on the capabilities of a render driver or context. ## Header File Defined in [SDL_render.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_render.h) ## Syntax ```c typedef struct SDL_RendererInfo { const char *name; /**< The name of the renderer */ Uint32 flags; /**< Supported SDL_RendererFlags */ Uint32 num_texture_formats; /**< The number of available texture formats */ Uint32 texture_formats[16]; /**< The available texture formats */ int max_texture_width; /**< The maximum texture width */ int max_texture_height; /**< The maximum texture height */ } SDL_RendererInfo; ``` ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryStruct](CategoryStruct), [CategoryRender](CategoryRender)