= SDL_SaveBMP = Use this function to save a surface to a BMP file. == Syntax == int SDL_SaveBMP(SDL_Surface* surface, const char* file) == Function Parameters == {| |'''surface''' |the [[SDL_Surface]] structure containing the image to be saved |- |'''file''' |the file to be saved to |} == Return Value == Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information. == Code Examples == ... SDL_Surface *sfc = ... ... if(SDL_SaveBMP(sfc, "somefile.bmp") != 0) { // Error saving bitmap printf("SDL_SaveBMP failed: %s\n", SDL_GetError()); } == Remarks == Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the BMP directly. Other RGB formats with 8-bit or higher get converted to a 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit surface before they are saved. YUV and paletted 1-bit and 4-bit formats are not supported. == Related Functions == :[[SDL_LoadBMP]] :[[SDL_SaveBMP_RW]] ---- [[CategoryAPI]], [[CategorySurface]]