= SDL_SaveBMP =
Use this function to save a surface to a BMP file.
== Syntax ==
int SDL_SaveBMP(SDL_Surface* surface,
const char* file)
== Function Parameters ==
{|
|'''surface'''
|the [[SDL_Surface]] structure containing the image to be saved
|-
|'''file'''
|the file to be saved to
|}
== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
== Code Examples ==
...
SDL_Surface *sfc = ...
...
if(SDL_SaveBMP(sfc, "somefile.bmp") != 0)
{
// Error saving bitmap
printf("SDL_SaveBMP failed: %s\n", SDL_GetError());
}
== Remarks ==
Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the BMP directly. Other RGB formats with 8-bit or higher get converted to a 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit surface before they are saved. YUV and paletted 1-bit and 4-bit formats are not supported.
== Related Functions ==
:[[SDL_LoadBMP]]
:[[SDL_SaveBMP_RW]]
----
[[CategoryAPI]], [[CategorySurface]]