###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_SaveBMP_RW Save a surface to a seekable SDL data stream in BMP format. ## Header File Defined in [SDL_surface.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_surface.h) ## Syntax ```c int SDL_SaveBMP_RW (SDL_Surface * surface, SDL_RWops * dst, int freedst); ``` ## Function Parameters | | | | --------------- | ------------------------------------------------------------------------- | | **surface** | the [SDL_Surface](SDL_Surface) structure containing the image to be saved | | **dst** | a data stream to save to | | **freedst** | non-zero to close the stream after being written | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the BMP directly. Other RGB formats with 8-bit or higher get converted to a 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit surface before they are saved. YUV and paletted 1-bit and 4-bit formats are not supported. ## Version This function is available since SDL 2.0.0. ## See Also * [SDL_LoadBMP_RW](SDL_LoadBMP_RW) * [SDL_SaveBMP](SDL_SaveBMP) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)