###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_ScaleMode The scaling mode for a texture. ## Header File Defined in [SDL_render.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_render.h) ## Syntax ```c typedef enum SDL_ScaleMode { SDL_ScaleModeNearest, /**< nearest pixel sampling */ SDL_ScaleModeLinear, /**< linear filtering */ SDL_ScaleModeBest /**< anisotropic filtering */ } SDL_ScaleMode; ``` ---- [CategoryAPI](CategoryAPI), [CategoryAPIEnum](CategoryAPIEnum)