# SDL_SetClipRect

Set the clipping rectangle for a surface.

## Header File

Defined in [SDL_surface.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_surface.h)

## Syntax

```c
SDL_bool SDL_SetClipRect(SDL_Surface * surface,
                         const SDL_Rect * rect);
```

## Function Parameters

|                              |             |                                                                                                      |
| ---------------------------- | ----------- | ---------------------------------------------------------------------------------------------------- |
| [SDL_Surface](SDL_Surface) * | **surface** | the [SDL_Surface](SDL_Surface) structure to be clipped.                                              |
| const [SDL_Rect](SDL_Rect) * | **rect**    | the [SDL_Rect](SDL_Rect) structure representing the clipping rectangle, or NULL to disable clipping. |

## Return Value

([SDL_bool](SDL_bool)) Returns [SDL_TRUE](SDL_TRUE) if the rectangle
intersects the surface, otherwise [SDL_FALSE](SDL_FALSE) and blits will be
completely clipped.

## Remarks

When `surface` is the destination of a blit, only the area within the clip
rectangle is drawn into.

Note that blits are automatically clipped to the edges of the source and
destination surfaces.

## Version

This function is available since SDL 2.0.0.

## See Also

- [SDL_BlitSurface](SDL_BlitSurface)
- [SDL_GetClipRect](SDL_GetClipRect)

----
[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategorySurface](CategorySurface)