###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_SetCursor Set the active cursor. ## Header File Defined in [SDL_mouse.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_mouse.h) ## Syntax ```c void SDL_SetCursor(SDL_Cursor * cursor); ``` ## Function Parameters | | | | -------------- | ----------------------- | | **cursor** | a cursor to make active | ## Remarks This function sets the currently active cursor to the specified one. If the cursor is currently visible, the change will be immediately represented on the display. [SDL_SetCursor](SDL_SetCursor)(NULL) can be used to force cursor redraw, if this is desired for any reason. ## Version This function is available since SDL 2.0.0. ## See Also * [SDL_CreateCursor](SDL_CreateCursor) * [SDL_GetCursor](SDL_GetCursor) * [SDL_ShowCursor](SDL_ShowCursor) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)