# SDL_SetPaletteColors
Set a range of colors in a palette.
## Header File
Defined in [SDL_pixels.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_pixels.h)
## Syntax
```c
int SDL_SetPaletteColors(SDL_Palette * palette,
const SDL_Color * colors,
int firstcolor, int ncolors);
```
## Function Parameters
| | | |
| ------------------------------ | -------------- | ----------------------------------------------------------------------- |
| [SDL_Palette](SDL_Palette) * | **palette** | the [SDL_Palette](SDL_Palette) structure to modify. |
| const [SDL_Color](SDL_Color) * | **colors** | an array of [SDL_Color](SDL_Color) structures to copy into the palette. |
| int | **firstcolor** | the index of the first palette entry to modify. |
| int | **ncolors** | the number of entries to modify. |
## Return Value
(int) Returns 0 on success or a negative error code if not all of the
colors could be set; call [SDL_GetError](SDL_GetError)() for more
information.
## Version
This function is available since SDL 2.0.0.
## See Also
- [SDL_AllocPalette](SDL_AllocPalette)
- [SDL_CreateRGBSurface](SDL_CreateRGBSurface)
----
[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryPixels](CategoryPixels)