###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_SetSurfacePalette Set the palette used by a surface. ## Header File Defined in [SDL_surface.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_surface.h), but apps should _only_ `#include "SDL.h"`! ## Syntax ```c int SDL_SetSurfacePalette(SDL_Surface * surface, SDL_Palette * palette); ``` ## Function Parameters | | | | --------------- | -------------------------------------------------- | | **surface** | the [SDL_Surface](SDL_Surface) structure to update | | **palette** | the [SDL_Palette](SDL_Palette) structure to use | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks A single palette can be shared with many surfaces. ## Version This function is available since SDL 2.0.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)