###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_SetTextInputRect Set the rectangle used to type Unicode text inputs. ## Header File Defined in [SDL_keyboard.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_keyboard.h), but apps should _only_ `#include "SDL.h"`! ## Syntax ```c void SDL_SetTextInputRect(const SDL_Rect *rect); ``` ## Function Parameters | | | | ------------ | ----------------------------------------------------------------------------------------------- | | **rect** | the [SDL_Rect](SDL_Rect) structure representing the rectangle to receive text (ignored if NULL) | ## Remarks Native input methods will place a window with word suggestions near it, without covering the text being inputted. To start text input in a given location, this function is intended to be called before [SDL_StartTextInput](SDL_StartTextInput), although some platforms support moving the rectangle even while text input (and a composition) is active. Note: If you want to use the system native IME window, try setting hint **[SDL_HINT_IME_SHOW_UI](SDL_HINT_IME_SHOW_UI)** to **1**, otherwise this function won't give you any feedback. ## Version This function is available since SDL 2.0.0. ## See Also * [SDL_StartTextInput](SDL_StartTextInput) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)