###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_SetTextureBlendMode Set the blend mode for a texture, used by [SDL_RenderCopy](SDL_RenderCopy)(). ## Header File Defined in [SDL_render.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_render.h) ## Syntax ```c int SDL_SetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode blendMode); ``` ## Function Parameters | | | | ----------------- | -------------------------------------------------------------- | | **texture** | the texture to update | | **blendMode** | the [SDL_BlendMode](SDL_BlendMode) to use for texture blending | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks If the blend mode is not supported, the closest supported mode is chosen and this function returns -1. ## Version This function is available since SDL 2.0.0. ## See Also * [SDL_GetTextureBlendMode](SDL_GetTextureBlendMode) * [SDL_RenderCopy](SDL_RenderCopy) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)