###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_SetTextureScaleMode Set the scale mode used for texture scale operations. ## Header File Defined in [SDL_render.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_render.h), but apps should _only_ `#include "SDL.h"`! ## Syntax ```c int SDL_SetTextureScaleMode(SDL_Texture * texture, SDL_ScaleMode scaleMode); ``` ## Function Parameters | | | | ----------------- | -------------------------------------------------------------- | | **texture** | The texture to update. | | **scaleMode** | the [SDL_ScaleMode](SDL_ScaleMode) to use for texture scaling. | ## Return Value Returns 0 on success, or -1 if the texture is not valid. ## Remarks If the scale mode is not supported, the closest supported mode is chosen. ## Version This function is available since SDL 2.0.12. ## See Also * [SDL_GetTextureScaleMode](SDL_GetTextureScaleMode) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)