###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_SetTextureUserData Associate a user-specified pointer with a texture. ## Header File Defined in [SDL_render.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_render.h), but apps should _only_ `#include "SDL.h"`! ## Syntax ```c int SDL_SetTextureUserData(SDL_Texture * texture, void *userdata); ``` ## Function Parameters | | | | ---------------- | ------------------------------------------ | | **texture** | the texture to update. | | **userdata** | the pointer to associate with the texture. | ## Return Value Returns 0 on success, or -1 if the texture is not valid. ## Version This function is available since SDL 2.0.18. ## See Also * [SDL_GetTextureUserData](SDL_GetTextureUserData) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)