###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_SetWindowBrightness Set the brightness (gamma multiplier) for a given window's display. ## Header File Defined in [SDL_video.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_video.h) ## Syntax ```c int SDL_SetWindowBrightness(SDL_Window * window, float brightness); ``` ## Function Parameters | | | | | -------------------------- | -------------- | --------------------------------------------------------------------------------------------------------- | | [SDL_Window](SDL_Window) * | **window** | the window used to select the display whose brightness will be changed. | | float | **brightness** | the brightness (gamma multiplier) value to set where 0.0 is completely dark and 1.0 is normal brightness. | ## Return Value (int) Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks Despite the name and signature, this method sets the brightness of the entire display, not an individual window. A window is considered to be owned by the display that contains the window's center pixel. (The index of this display can be retrieved using [SDL_GetWindowDisplayIndex](SDL_GetWindowDisplayIndex)().) The brightness set will not follow the window if it is moved to another display. Many platforms will refuse to set the display brightness in modern times. You are better off using a shader to adjust gamma during rendering, or something similar. ## Version This function is available since SDL 2.0.0. ## See Also - [SDL_GetWindowBrightness](SDL_GetWindowBrightness) - [SDL_SetWindowGammaRamp](SDL_SetWindowGammaRamp) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryVideo](CategoryVideo)