###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_SetWindowFullscreen Set a window's fullscreen state. ## Header File Defined in [SDL_video.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_video.h) ## Syntax ```c int SDL_SetWindowFullscreen(SDL_Window * window, Uint32 flags); ``` ## Function Parameters | | | | | -------------------------- | ---------- | ------------------------------------------------------------------------------------------------------------------------ | | [SDL_Window](SDL_Window) * | **window** | the window to change. | | [Uint32](Uint32) | **flags** | [`SDL_WINDOW_FULLSCREEN`](SDL_WINDOW_FULLSCREEN), [`SDL_WINDOW_FULLSCREEN_DESKTOP`](SDL_WINDOW_FULLSCREEN_DESKTOP) or 0. | ## Return Value (int) Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks `flags` may be [`SDL_WINDOW_FULLSCREEN`](SDL_WINDOW_FULLSCREEN), for "real" fullscreen with a videomode change; [`SDL_WINDOW_FULLSCREEN_DESKTOP`](SDL_WINDOW_FULLSCREEN_DESKTOP) for "fake" fullscreen that takes the size of the desktop; and 0 for windowed mode. Note that for some renderers, this function may trigger an [SDL_RENDER_TARGETS_RESET](SDL_RENDER_TARGETS_RESET) event. Your application should be prepared to handle this event by reuploading textures! ## Version This function is available since SDL 2.0.0. ## See Also - [SDL_GetWindowDisplayMode](SDL_GetWindowDisplayMode) - [SDL_SetWindowDisplayMode](SDL_SetWindowDisplayMode) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryVideo](CategoryVideo)