###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_SetWindowGrab Set a window's input grab mode. ## Header File Defined in [SDL_video.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_video.h) ## Syntax ```c void SDL_SetWindowGrab(SDL_Window * window, SDL_bool grabbed); ``` ## Function Parameters | | | | --------------- | ----------------------------------------------------------------------------- | | **window** | the window for which the input grab mode should be set | | **grabbed** | [SDL_TRUE](SDL_TRUE) to grab input or [SDL_FALSE](SDL_FALSE) to release input | ## Remarks When input is grabbed, the mouse is confined to the window. This function will also grab the keyboard if [`SDL_HINT_GRAB_KEYBOARD`](SDL_HINT_GRAB_KEYBOARD) is set. To grab the keyboard without also grabbing the mouse, use [SDL_SetWindowKeyboardGrab](SDL_SetWindowKeyboardGrab)(). If the caller enables a grab while another window is currently grabbed, the other window loses its grab in favor of the caller's window. ## Version This function is available since SDL 2.0.0. ## See Also * [SDL_GetGrabbedWindow](SDL_GetGrabbedWindow) * [SDL_GetWindowGrab](SDL_GetWindowGrab) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)