###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_SetWindowInputFocus Explicitly set input focus to the window. ## Header File Defined in [SDL_video.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_video.h) ## Syntax ```c int SDL_SetWindowInputFocus(SDL_Window * window); ``` ## Function Parameters | | | | | -------------------------- | ---------- | ------------------------------------------- | | [SDL_Window](SDL_Window) * | **window** | the window that should get the input focus. | ## Return Value (int) Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks You almost certainly want [SDL_RaiseWindow](SDL_RaiseWindow)() instead of this function. Use this with caution, as you might give focus to a window that is completely obscured by other windows. ## Version This function is available since SDL 2.0.5. ## See Also - [SDL_RaiseWindow](SDL_RaiseWindow) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryVideo](CategoryVideo)