###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_SetWindowMouseGrab Set a window's mouse grab mode. ## Header File Defined in [SDL_video.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_video.h) ## Syntax ```c void SDL_SetWindowMouseGrab(SDL_Window * window, SDL_bool grabbed); ``` ## Function Parameters | | | | | -------------------------- | ----------- | ---------------------------------------------------------------------------------- | | [SDL_Window](SDL_Window) * | **window** | The window for which the mouse grab mode should be set. | | [SDL_bool](SDL_bool) | **grabbed** | This is [SDL_TRUE](SDL_TRUE) to grab mouse, and [SDL_FALSE](SDL_FALSE) to release. | ## Remarks Mouse grab confines the mouse cursor to the window. ## Version This function is available since SDL 2.0.16. ## See Also - [SDL_GetWindowMouseGrab](SDL_GetWindowMouseGrab) - [SDL_SetWindowKeyboardGrab](SDL_SetWindowKeyboardGrab) - [SDL_SetWindowGrab](SDL_SetWindowGrab) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryVideo](CategoryVideo)