###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_SetWindowMouseRect Confines the cursor to the specified area of a window. ## Header File Defined in [SDL_video.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_video.h) ## Syntax ```c int SDL_SetWindowMouseRect(SDL_Window * window, const SDL_Rect * rect); ``` ## Function Parameters | | | | | ---------------------------- | ---------- | ---------------------------------------------------------------------------------------------------------------- | | [SDL_Window](SDL_Window) * | **window** | The window that will be associated with the barrier. | | const [SDL_Rect](SDL_Rect) * | **rect** | A rectangle area in window-relative coordinates. If NULL the barrier for the specified window will be destroyed. | ## Return Value (int) Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks Note that this does NOT grab the cursor, it only defines the area a cursor is restricted to when the window has mouse focus. ## Version This function is available since SDL 2.0.18. ## See Also - [SDL_GetWindowMouseRect](SDL_GetWindowMouseRect) - [SDL_SetWindowMouseGrab](SDL_SetWindowMouseGrab) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryVideo](CategoryVideo)