###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_SetWindowOpacity Set the opacity for a window. ## Header File Defined in [SDL_video.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_video.h) ## Syntax ```c int SDL_SetWindowOpacity(SDL_Window * window, float opacity); ``` ## Function Parameters | | | | | -------------------------- | ----------- | ------------------------------------------------------ | | [SDL_Window](SDL_Window) * | **window** | the window which will be made transparent or opaque. | | float | **opacity** | the opacity value (0.0f - transparent, 1.0f - opaque). | ## Return Value (int) Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks The parameter `opacity` will be clamped internally between 0.0f (transparent) and 1.0f (opaque). This function also returns -1 if setting the opacity isn't supported. ## Version This function is available since SDL 2.0.5. ## See Also - [SDL_GetWindowOpacity](SDL_GetWindowOpacity) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryVideo](CategoryVideo)