====== (This is the legacy documentation for stable SDL2, the current stable version; [https://wiki.libsdl.org/SDL3/ SDL3] is the current development version.) ======
= SDL_SetWindowPosition =
Set the position of a window.
== Syntax ==
void SDL_SetWindowPosition(SDL_Window * window,
int x, int y);
== Function Parameters ==
{|
|'''window'''
|the window to reposition
|-
|'''x'''
|the x coordinate of the window in screen coordinates, or [[SDL_WINDOWPOS_CENTERED]]
or [[SDL_WINDOWPOS_UNDEFINED]]
|-
|'''y'''
|the y coordinate of the window in screen coordinates, or [[SDL_WINDOWPOS_CENTERED]]
or [[SDL_WINDOWPOS_UNDEFINED]]
|}
== Remarks ==
The window coordinate origin is the upper left of the display.
== Version ==
This function is available since SDL 2.0.0.
== Related Functions ==
:[[SDL_GetWindowPosition]]
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[[CategoryAPI]]