###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_SetWindowPosition Set the position of a window. ## Syntax ```c void SDL_SetWindowPosition(SDL_Window * window, int x, int y); ``` ## Function Parameters | | | | -------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | **window** | the window to reposition | | **x** | the x coordinate of the window in screen coordinates, or [`SDL_WINDOWPOS_CENTERED`](SDL_WINDOWPOS_CENTERED) or [`SDL_WINDOWPOS_UNDEFINED`](SDL_WINDOWPOS_UNDEFINED) | | **y** | the y coordinate of the window in screen coordinates, or [`SDL_WINDOWPOS_CENTERED`](SDL_WINDOWPOS_CENTERED) or [`SDL_WINDOWPOS_UNDEFINED`](SDL_WINDOWPOS_UNDEFINED) | ## Remarks The window coordinate origin is the upper left of the display. ## Version This function is available since SDL 2.0.0. ## Related Functions * [SDL_GetWindowPosition](SDL_GetWindowPosition) ---- [CategoryAPI](CategoryAPI)