###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_SetWindowSize Set the size of a window's client area. ## Header File Defined in [SDL_video.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_video.h), but apps should _only_ `#include "SDL.h"`! ## Syntax ```c void SDL_SetWindowSize(SDL_Window * window, int w, int h); ``` ## Function Parameters | | | | -------------- | ---------------------------------------------------------------------- | | **window** | the window to change | | **w** | the width of the window in pixels, in screen coordinates, must be > 0 | | **h** | the height of the window in pixels, in screen coordinates, must be > 0 | ## Remarks The window size in screen coordinates may differ from the size in pixels, if the window was created with [`SDL_WINDOW_ALLOW_HIGHDPI`](SDL_WINDOW_ALLOW_HIGHDPI) on a platform with high-dpi support (e.g. iOS or macOS). Use [SDL_GL_GetDrawableSize](SDL_GL_GetDrawableSize)() or [SDL_GetRendererOutputSize](SDL_GetRendererOutputSize)() to get the real client area size in pixels. Fullscreen windows automatically match the size of the display mode, and you should use [SDL_SetWindowDisplayMode](SDL_SetWindowDisplayMode)() to change their size. ## Version This function is available since SDL 2.0.0. ## See Also * [SDL_GetWindowSize](SDL_GetWindowSize) * [SDL_SetWindowDisplayMode](SDL_SetWindowDisplayMode) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)