###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_StartTextInput Start accepting Unicode text input events. ## Header File Defined in [SDL_keyboard.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_keyboard.h) ## Syntax ```c void SDL_StartTextInput(void); ``` ## Remarks This function will start accepting Unicode text input events in the focused SDL window, and start emitting [SDL_TextInputEvent](SDL_TextInputEvent) ([SDL_TEXTINPUT](SDL_TEXTINPUT)) and [SDL_TextEditingEvent](SDL_TextEditingEvent) ([SDL_TEXTEDITING](SDL_TEXTEDITING)) events. Please use this function in pair with [SDL_StopTextInput](SDL_StopTextInput)(). On some platforms using this function activates the screen keyboard. On desktop platforms, [SDL_StartTextInput](SDL_StartTextInput)() is implicitly called on SDL window creation which will cause events [SDL_TextInputEvent](SDL_TextInputEvent) and [SDL_TextEditingEvent](SDL_TextEditingEvent) to begin emitting. ## Version This function is available since SDL 2.0.0. ## See Also - [SDL_SetTextInputRect](SDL_SetTextInputRect) - [SDL_StopTextInput](SDL_StopTextInput) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryKeyboard](CategoryKeyboard)