====== (This is the legacy documentation for stable SDL2, the current stable version; [https://wiki.libsdl.org/SDL3/ SDL3] is the current development version.) ====== = SDL_SystemCursor = Cursor types for [[SDL_CreateSystemCursor]](). == Header File == Defined in [SDL_mouse.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_mouse.h), but apps should _only_ `#include "SDL.h"`! == Syntax == typedef enum SDL_SystemCursor { SDL_SYSTEM_CURSOR_ARROW, /**< Arrow */ SDL_SYSTEM_CURSOR_IBEAM, /**< I-beam */ SDL_SYSTEM_CURSOR_WAIT, /**< Wait */ SDL_SYSTEM_CURSOR_CROSSHAIR, /**< Crosshair */ SDL_SYSTEM_CURSOR_WAITARROW, /**< Small wait cursor (or Wait if not available) */ SDL_SYSTEM_CURSOR_SIZENWSE, /**< Double arrow pointing northwest and southeast */ SDL_SYSTEM_CURSOR_SIZENESW, /**< Double arrow pointing northeast and southwest */ SDL_SYSTEM_CURSOR_SIZEWE, /**< Double arrow pointing west and east */ SDL_SYSTEM_CURSOR_SIZENS, /**< Double arrow pointing north and south */ SDL_SYSTEM_CURSOR_SIZEALL, /**< Four pointed arrow pointing north, south, east, and west */ SDL_SYSTEM_CURSOR_NO, /**< Slashed circle or crossbones */ SDL_SYSTEM_CURSOR_HAND, /**< Hand */ SDL_NUM_SYSTEM_CURSORS } SDL_SystemCursor; ---- [[CategoryAPI]], [[CategoryAPIEnum]]