###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_TICKS_PASSED Compare 32-bit SDL ticks values, and return true if `A` has passed `B`. ## Header File Defined in [SDL_timer.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_timer.h) ## Syntax ```c #define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0) ``` ## Remarks This should be used with results from [SDL_GetTicks](SDL_GetTicks)(), as this macro attempts to deal with the 32-bit counter wrapping back to zero every ~49 days, but should _not_ be used with [SDL_GetTicks64](SDL_GetTicks64)(), which does not have that problem. For example, with [SDL_GetTicks](SDL_GetTicks)(), if you want to wait 100 ms, you could do this: ```c const Uint32 timeout = SDL_GetTicks() + 100; while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) { // ... do work until timeout has elapsed } ``` Note that this does not handle tick differences greater than 2^31 so take care when using the above kind of code with large timeout delays (tens of days). ---- [CategoryAPI](CategoryAPI), [CategoryAPIMacro](CategoryAPIMacro), [CategoryTimer](CategoryTimer)