# SDL_TextureAccess

The access pattern allowed for a texture.

## Header File

Defined in [SDL_render.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_render.h)

## Syntax

```c
typedef enum SDL_TextureAccess
{
    SDL_TEXTUREACCESS_STATIC,    /**< Changes rarely, not lockable */
    SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */
    SDL_TEXTUREACCESS_TARGET     /**< Texture can be used as a render target */
} SDL_TextureAccess;
```

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[CategoryAPI](CategoryAPI), [CategoryAPIEnum](CategoryAPIEnum), [CategoryRender](CategoryRender)