# SDL_TextureModulate

The texture channel modulation used in [SDL_RenderCopy](SDL_RenderCopy)().

## Header File

Defined in [SDL_render.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_render.h)

## Syntax

```c
typedef enum SDL_TextureModulate
{
    SDL_TEXTUREMODULATE_NONE = 0x00000000,     /**< No modulation */
    SDL_TEXTUREMODULATE_COLOR = 0x00000001,    /**< srcC = srcC * color */
    SDL_TEXTUREMODULATE_ALPHA = 0x00000002     /**< srcA = srcA * alpha */
} SDL_TextureModulate;
```

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[CategoryAPI](CategoryAPI), [CategoryAPIEnum](CategoryAPIEnum), [CategoryRender](CategoryRender)