###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_UnlockTexture Unlock a texture, uploading the changes to video memory, if needed. ## Header File Defined in [SDL_render.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_render.h) ## Syntax ```c void SDL_UnlockTexture(SDL_Texture * texture); ``` ## Function Parameters | | | | | ---------------------------- | ----------- | --------------------------------------------------------- | | [SDL_Texture](SDL_Texture) * | **texture** | a texture locked by [SDL_LockTexture](SDL_LockTexture)(). | ## Remarks **Warning**: Please note that [SDL_LockTexture](SDL_LockTexture)() is intended to be write-only; it will not guarantee the previous contents of the texture will be provided. You must fully initialize any area of a texture that you lock before unlocking it, as the pixels might otherwise be uninitialized memory. Which is to say: locking and immediately unlocking a texture can result in corrupted textures, depending on the renderer in use. ## Version This function is available since SDL 2.0.0. ## See Also - [SDL_LockTexture](SDL_LockTexture) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)