###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_UpdateWindowSurfaceRects Copy areas of the window surface to the screen. ## Header File Defined in [SDL_video.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_video.h), but apps should _only_ `#include "SDL.h"`! ## Syntax ```c int SDL_UpdateWindowSurfaceRects(SDL_Window * window, const SDL_Rect * rects, int numrects); ``` ## Function Parameters | | | | ---------------- | ------------------------------------------------------------------------------------------------ | | **window** | the window to update | | **rects** | an array of [SDL_Rect](SDL_Rect) structures representing areas of the surface to copy, in pixels | | **numrects** | the number of rectangles | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks This is the function you use to reflect changes to portions of the surface on the screen. This function is equivalent to the SDL 1.2 API [SDL_UpdateRects](SDL_UpdateRects)(). Note that this function will update _at least_ the rectangles specified, but this is only intended as an optimization; in practice, this might update more of the screen (or all of the screen!), depending on what method SDL uses to send pixels to the system. ## Version This function is available since SDL 2.0.0. ## See Also * [SDL_GetWindowSurface](SDL_GetWindowSurface) * [SDL_UpdateWindowSurface](SDL_UpdateWindowSurface) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)