# SDL_UpdateWindowSurfaceRects
Copy areas of the window surface to the screen.
## Header File
Defined in [SDL_video.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_video.h)
## Syntax
```c
int SDL_UpdateWindowSurfaceRects(SDL_Window * window,
const SDL_Rect * rects,
int numrects);
```
## Function Parameters
| | | |
| ---------------------------- | ------------ | ------------------------------------------------------------------------------------------------- |
| [SDL_Window](SDL_Window) * | **window** | the window to update. |
| const [SDL_Rect](SDL_Rect) * | **rects** | an array of [SDL_Rect](SDL_Rect) structures representing areas of the surface to copy, in pixels. |
| int | **numrects** | the number of rectangles. |
## Return Value
(int) Returns 0 on success or a negative error code on failure; call
[SDL_GetError](SDL_GetError)() for more information.
## Remarks
This is the function you use to reflect changes to portions of the surface
on the screen.
This function is equivalent to the SDL 1.2 API
[SDL_UpdateRects](SDL_UpdateRects)().
Note that this function will update _at least_ the rectangles specified,
but this is only intended as an optimization; in practice, this might
update more of the screen (or all of the screen!), depending on what method
SDL uses to send pixels to the system.
## Version
This function is available since SDL 2.0.0.
## See Also
- [SDL_GetWindowSurface](SDL_GetWindowSurface)
- [SDL_UpdateWindowSurface](SDL_UpdateWindowSurface)
----
[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryVideo](CategoryVideo)