###### (This function is part of SDL_mixer, a separate library from SDL.) # Mix_ChannelFinished Set a callback that runs when a channel has finished playing. ## Syntax ```c void Mix_ChannelFinished(void (SDLCALL *channel_finished)(int channel)); ``` ## Function Parameters | | | | ------------------------ | --------------------------------------------------------------- | | **channel_finished** | the callback function to become the new notification mechanism. | ## Remarks The callback may be called from the mixer's audio callback or it could be called as a result of [Mix_HaltChannel](Mix_HaltChannel)(), etc. The callback has a single parameter, `channel`, which says what mixer channel has just stopped. Do not call SDL_LockAudio() from this callback; you will either be inside the audio callback, or SDL_mixer will explicitly lock the audio before calling your callback. A NULL pointer will disable the callback. ## Version This function is available since SDL_mixer 2.0.0. ---- [CategoryAPI](CategoryAPI)