###### (This function is part of SDL_mixer, a separate library from SDL.) # Mix_PlayMusic Play a new music object. ## Syntax ```c int Mix_PlayMusic(Mix_Music *music, int loops); ``` ## Function Parameters | | | | ------------- | ------------------------------------------------------------------------- | | **music** | the new music object to schedule for mixing. | | **loops** | the number of loops to play the music for (0 means "play once and stop"). | ## Return Value Returns zero on success, -1 on error. ## Remarks This will schedule the music object to begin mixing for playback. There is only ever one music object playing at a time; if this is called when another music object is playing, the currently-playing music is halted and the new music will replace it. Please note that if the currently-playing music is in the process of fading out (via [Mix_FadeOutMusic](Mix_FadeOutMusic)()), this function will *block* until the fade completes. If you need to avoid this, be sure to call [Mix_HaltMusic](Mix_HaltMusic)() before starting new music. ## Version This function is available since SDL_mixer 2.0.0. ---- [CategoryAPI](CategoryAPI)