###### (This function is part of SDL_ttf, a separate library from SDL.)
# TTF_RenderUNICODE_Blended_Wrapped

Render word-wrapped UCS-2 text at high quality to a new ARGB surface.

## Header File

Defined in [<SDL_ttf.h>](https://github.com/libsdl-org/SDL_ttf/blob/SDL2/include/SDL_ttf.h)

## Syntax

```c
SDL_Surface * TTF_RenderUNICODE_Blended_Wrapped(TTF_Font *font,
                const Uint16 *text, SDL_Color fg, Uint32 wrapLength);
```

## Function Parameters

|                        |                |                                                                                                                         |
| ---------------------- | -------------- | ----------------------------------------------------------------------------------------------------------------------- |
| [TTF_Font](TTF_Font) * | **font**       | the font to render with.                                                                                                |
| const Uint16 *         | **text**       | text to render, in UCS-2 encoding.                                                                                      |
| SDL_Color              | **fg**         | the foreground color for the text.                                                                                      |
| Uint32                 | **wrapLength** | the text is wrapped to multiple lines on line endings and on word boundaries if it extends beyond this value in pixels. |

## Return Value

(SDL_Surface *) Returns a new 32-bit, ARGB surface, or NULL if there was an
error.

## Remarks

This function will allocate a new 32-bit, ARGB surface, using alpha
blending to dither the font with the given color. This function returns the
new surface, or NULL if there was an error.

Text is wrapped to multiple lines on line endings and on word boundaries if
it extends beyond `wrapLength` in pixels.

If wrapLength is 0, this function will only wrap on newline characters.

Please note that this function is named "Unicode" but currently expects
UCS-2 encoding (16 bits per codepoint). This does not give you access to
large Unicode values, such as emoji glyphs. These codepoints are accessible
through the UTF-8 version of this function.

You can render at other quality levels with
[TTF_RenderUNICODE_Solid_Wrapped](TTF_RenderUNICODE_Solid_Wrapped),
[TTF_RenderUNICODE_Shaded_Wrapped](TTF_RenderUNICODE_Shaded_Wrapped), and
[TTF_RenderUNICODE_LCD_Wrapped](TTF_RenderUNICODE_LCD_Wrapped).

## Version

This function is available since SDL_ttf 2.0.18.

## See Also

- [TTF_RenderUTF8_Blended_Wrapped](TTF_RenderUTF8_Blended_Wrapped)

----
[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)