# CategoryAPIEnum These are all the enumeration datatypes in SDL, in alphabetic order. It might be easier to look at the Enums section [in a specific category](APIByCategory) instead. ## Enums - [SDL_AssertState](SDL_AssertState) - [SDL_BlendFactor](SDL_BlendFactor) - [SDL_BlendOperation](SDL_BlendOperation) - [SDL_CameraPosition](SDL_CameraPosition) - [SDL_ChromaLocation](SDL_ChromaLocation) - [SDL_ColorPrimaries](SDL_ColorPrimaries) - [SDL_ColorRange](SDL_ColorRange) - [SDL_ColorType](SDL_ColorType) - [SDL_DateFormat](SDL_DateFormat) - [SDL_DisplayOrientation](SDL_DisplayOrientation) - [SDL_EventType](SDL_EventType) - [SDL_FlashOperation](SDL_FlashOperation) - [SDL_FlipMode](SDL_FlipMode) - [SDL_Folder](SDL_Folder) - [SDL_GamepadAxis](SDL_GamepadAxis) - [SDL_GamepadBindingType](SDL_GamepadBindingType) - [SDL_GamepadButton](SDL_GamepadButton) - [SDL_GamepadButtonLabel](SDL_GamepadButtonLabel) - [SDL_GamepadType](SDL_GamepadType) - [SDL_GLattr](SDL_GLattr) - [SDL_GLcontextFlag](SDL_GLcontextFlag) - [SDL_GLcontextReleaseFlag](SDL_GLcontextReleaseFlag) - [SDL_GLContextResetNotification](SDL_GLContextResetNotification) - [SDL_GLprofile](SDL_GLprofile) - [SDL_hid_bus_type](SDL_hid_bus_type) - [SDL_HintPriority](SDL_HintPriority) - [SDL_HitTestResult](SDL_HitTestResult) - [SDL_JoystickConnectionState](SDL_JoystickConnectionState) - [SDL_JoystickType](SDL_JoystickType) - [SDL_LogCategory](SDL_LogCategory) - [SDL_LogPriority](SDL_LogPriority) - [SDL_MatrixCoefficients](SDL_MatrixCoefficients) - [SDL_MessageBoxColorType](SDL_MessageBoxColorType) - [SDL_MouseWheelDirection](SDL_MouseWheelDirection) - [SDL_PenAxis](SDL_PenAxis) - [SDL_PenSubtype](SDL_PenSubtype) - [SDL_PixelFormatEnum](SDL_PixelFormatEnum) - [SDL_PowerState](SDL_PowerState) - [SDL_PropertyType](SDL_PropertyType) - [SDL_RendererLogicalPresentation](SDL_RendererLogicalPresentation) - [SDL_ScaleMode](SDL_ScaleMode) - [SDL_Scancode](SDL_Scancode) - [SDL_SensorType](SDL_SensorType) - [SDL_SystemCursor](SDL_SystemCursor) - [SDL_SystemTheme](SDL_SystemTheme) - [SDL_TextureAccess](SDL_TextureAccess) - [SDL_ThreadPriority](SDL_ThreadPriority) - [SDL_TimeFormat](SDL_TimeFormat) - [SDL_TransferCharacteristics](SDL_TransferCharacteristics) - [SDL_WinRT_DeviceFamily](SDL_WinRT_DeviceFamily) - [SDL_WinRT_Path](SDL_WinRT_Path)