# CategoryGpu - [SDL_AcquireGpuCommandBuffer](SDL_AcquireGpuCommandBuffer) - [SDL_AcquireGpuSwapchainTexture](SDL_AcquireGpuSwapchainTexture) - [SDL_BeginGpuComputePass](SDL_BeginGpuComputePass) - [SDL_BeginGpuCopyPass](SDL_BeginGpuCopyPass) - [SDL_BeginGpuRenderPass](SDL_BeginGpuRenderPass) - [SDL_BindGpuComputePipeline](SDL_BindGpuComputePipeline) - [SDL_BindGpuComputeStorageBuffers](SDL_BindGpuComputeStorageBuffers) - [SDL_BindGpuComputeStorageTextures](SDL_BindGpuComputeStorageTextures) - [SDL_BindGpuFragmentSamplers](SDL_BindGpuFragmentSamplers) - [SDL_BindGpuFragmentStorageBuffers](SDL_BindGpuFragmentStorageBuffers) - [SDL_BindGpuFragmentStorageTextures](SDL_BindGpuFragmentStorageTextures) - [SDL_BindGpuGraphicsPipeline](SDL_BindGpuGraphicsPipeline) - [SDL_BindGpuIndexBuffer](SDL_BindGpuIndexBuffer) - [SDL_BindGpuVertexBuffers](SDL_BindGpuVertexBuffers) - [SDL_BindGpuVertexSamplers](SDL_BindGpuVertexSamplers) - [SDL_BindGpuVertexStorageBuffers](SDL_BindGpuVertexStorageBuffers) - [SDL_BindGpuVertexStorageTextures](SDL_BindGpuVertexStorageTextures) - [SDL_BlitGpu](SDL_BlitGpu) - [SDL_ClaimGpuWindow](SDL_ClaimGpuWindow) - [SDL_CopyGpuBufferToBuffer](SDL_CopyGpuBufferToBuffer) - [SDL_CopyGpuTextureToTexture](SDL_CopyGpuTextureToTexture) - [SDL_CreateGpuBuffer](SDL_CreateGpuBuffer) - [SDL_CreateGpuComputePipeline](SDL_CreateGpuComputePipeline) - [SDL_CreateGpuDevice](SDL_CreateGpuDevice) - [SDL_CreateGpuDeviceWithProperties](SDL_CreateGpuDeviceWithProperties) - [SDL_CreateGpuGraphicsPipeline](SDL_CreateGpuGraphicsPipeline) - [SDL_CreateGpuSampler](SDL_CreateGpuSampler) - [SDL_CreateGpuShader](SDL_CreateGpuShader) - [SDL_CreateGpuTexture](SDL_CreateGpuTexture) - [SDL_CreateGpuTransferBuffer](SDL_CreateGpuTransferBuffer) - [SDL_DestroyGpuDevice](SDL_DestroyGpuDevice) - [SDL_DispatchGpuCompute](SDL_DispatchGpuCompute) - [SDL_DispatchGpuComputeIndirect](SDL_DispatchGpuComputeIndirect) - [SDL_DownloadFromGpuBuffer](SDL_DownloadFromGpuBuffer) - [SDL_DownloadFromGpuTexture](SDL_DownloadFromGpuTexture) - [SDL_DrawGpuIndexedPrimitives](SDL_DrawGpuIndexedPrimitives) - [SDL_DrawGpuIndexedPrimitivesIndirect](SDL_DrawGpuIndexedPrimitivesIndirect) - [SDL_DrawGpuPrimitives](SDL_DrawGpuPrimitives) - [SDL_DrawGpuPrimitivesIndirect](SDL_DrawGpuPrimitivesIndirect) - [SDL_EndGpuComputePass](SDL_EndGpuComputePass) - [SDL_EndGpuCopyPass](SDL_EndGpuCopyPass) - [SDL_EndGpuRenderPass](SDL_EndGpuRenderPass) - [SDL_GDKResumeGpu](SDL_GDKResumeGpu) - [SDL_GDKSuspendGpu](SDL_GDKSuspendGpu) - [SDL_GenerateGpuMipmaps](SDL_GenerateGpuMipmaps) - [SDL_GetGpuDriver](SDL_GetGpuDriver) - [SDL_GetGpuSwapchainTextureFormat](SDL_GetGpuSwapchainTextureFormat) - [SDL_GpuTextureFormatTexelBlockSize](SDL_GpuTextureFormatTexelBlockSize) - [SDL_InsertGpuDebugLabel](SDL_InsertGpuDebugLabel) - [SDL_MapGpuTransferBuffer](SDL_MapGpuTransferBuffer) - [SDL_PopGpuDebugGroup](SDL_PopGpuDebugGroup) - [SDL_PushGpuComputeUniformData](SDL_PushGpuComputeUniformData) - [SDL_PushGpuDebugGroup](SDL_PushGpuDebugGroup) - [SDL_PushGpuFragmentUniformData](SDL_PushGpuFragmentUniformData) - [SDL_PushGpuVertexUniformData](SDL_PushGpuVertexUniformData) - [SDL_QueryGpuFence](SDL_QueryGpuFence) - [SDL_ReleaseGpuBuffer](SDL_ReleaseGpuBuffer) - [SDL_ReleaseGpuComputePipeline](SDL_ReleaseGpuComputePipeline) - [SDL_ReleaseGpuFence](SDL_ReleaseGpuFence) - [SDL_ReleaseGpuGraphicsPipeline](SDL_ReleaseGpuGraphicsPipeline) - [SDL_ReleaseGpuSampler](SDL_ReleaseGpuSampler) - [SDL_ReleaseGpuShader](SDL_ReleaseGpuShader) - [SDL_ReleaseGpuTexture](SDL_ReleaseGpuTexture) - [SDL_ReleaseGpuTransferBuffer](SDL_ReleaseGpuTransferBuffer) - [SDL_SetGpuBufferName](SDL_SetGpuBufferName) - [SDL_SetGpuScissor](SDL_SetGpuScissor) - [SDL_SetGpuSwapchainParameters](SDL_SetGpuSwapchainParameters) - [SDL_SetGpuTextureName](SDL_SetGpuTextureName) - [SDL_SetGpuViewport](SDL_SetGpuViewport) - [SDL_SubmitGpu](SDL_SubmitGpu) - [SDL_SubmitGpuAndAcquireFence](SDL_SubmitGpuAndAcquireFence) - [SDL_SupportsGpuPresentMode](SDL_SupportsGpuPresentMode) - [SDL_SupportsGpuSampleCount](SDL_SupportsGpuSampleCount) - [SDL_SupportsGpuSwapchainComposition](SDL_SupportsGpuSwapchainComposition) - [SDL_SupportsGpuTextureFormat](SDL_SupportsGpuTextureFormat) - [SDL_UnclaimGpuWindow](SDL_UnclaimGpuWindow) - [SDL_UnmapGpuTransferBuffer](SDL_UnmapGpuTransferBuffer) - [SDL_UploadToGpuBuffer](SDL_UploadToGpuBuffer) - [SDL_UploadToGpuTexture](SDL_UploadToGpuTexture) - [SDL_WaitGpu](SDL_WaitGpu) - [SDL_WaitGpuForFences](SDL_WaitGpuForFences)