- [SDL_CreateWindow](SDL_CreateWindow) - [SDL_CreateWindowAndRenderer](SDL_CreateWindowAndRenderer) - [SDL_CreateWindowFrom](SDL_CreateWindowFrom) - [SDL_DestroyWindow](SDL_DestroyWindow) - [SDL_DisableScreenSaver](SDL_DisableScreenSaver) - [SDL_EnableScreenSaver](SDL_EnableScreenSaver) - [SDL_FlashWindow](SDL_FlashWindow) - [SDL_GetCurrentDisplayMode](SDL_GetCurrentDisplayMode) - [SDL_GetCurrentVideoDriver](SDL_GetCurrentVideoDriver) - [SDL_GetDesktopDisplayMode](SDL_GetDesktopDisplayMode) - [SDL_GetDisplayBounds](SDL_GetDisplayBounds) - [SDL_GetDisplayName](SDL_GetDisplayName) - [SDL_GetDisplayUsableBounds](SDL_GetDisplayUsableBounds) - [SDL_GetGrabbedWindow](SDL_GetGrabbedWindow) - [SDL_GetNumVideoDrivers](SDL_GetNumVideoDrivers) - [SDL_GetVideoDriver](SDL_GetVideoDriver) - [SDL_GetWindowBordersSize](SDL_GetWindowBordersSize) - [SDL_GetWindowData](SDL_GetWindowData) - [SDL_GetWindowFlags](SDL_GetWindowFlags) - [SDL_GetWindowFromID](SDL_GetWindowFromID) - [SDL_GetWindowGrab](SDL_GetWindowGrab) - [SDL_GetWindowID](SDL_GetWindowID) - [SDL_GetWindowMaximumSize](SDL_GetWindowMaximumSize) - [SDL_GetWindowMinimumSize](SDL_GetWindowMinimumSize) - [SDL_GetWindowOpacity](SDL_GetWindowOpacity) - [SDL_GetWindowPixelFormat](SDL_GetWindowPixelFormat) - [SDL_GetWindowPosition](SDL_GetWindowPosition) - [SDL_GetWindowSize](SDL_GetWindowSize) - [SDL_GetWindowSurface](SDL_GetWindowSurface) - [SDL_GetWindowTitle](SDL_GetWindowTitle) - [SDL_GL_CreateContext](SDL_GL_CreateContext) - [SDL_GL_DeleteContext](SDL_GL_DeleteContext) - [SDL_GL_ExtensionSupported](SDL_GL_ExtensionSupported) - [SDL_GL_GetAttribute](SDL_GL_GetAttribute) - [SDL_GL_GetCurrentContext](SDL_GL_GetCurrentContext) - [SDL_GL_GetCurrentWindow](SDL_GL_GetCurrentWindow) - [SDL_GL_GetProcAddress](SDL_GL_GetProcAddress) - [SDL_GL_GetSwapInterval](SDL_GL_GetSwapInterval) - [SDL_GL_LoadLibrary](SDL_GL_LoadLibrary) - [SDL_GL_MakeCurrent](SDL_GL_MakeCurrent) - [SDL_GL_ResetAttributes](SDL_GL_ResetAttributes) - [SDL_GL_SetAttribute](SDL_GL_SetAttribute) - [SDL_GL_SetSwapInterval](SDL_GL_SetSwapInterval) - [SDL_GL_SwapWindow](SDL_GL_SwapWindow) - [SDL_GL_UnloadLibrary](SDL_GL_UnloadLibrary) - [SDL_HideWindow](SDL_HideWindow) - [SDL_MaximizeWindow](SDL_MaximizeWindow) - [SDL_MinimizeWindow](SDL_MinimizeWindow) - [SDL_RaiseWindow](SDL_RaiseWindow) - [SDL_RestoreWindow](SDL_RestoreWindow) - [SDL_SetWindowBordered](SDL_SetWindowBordered) - [SDL_SetWindowData](SDL_SetWindowData) - [SDL_SetWindowFullscreen](SDL_SetWindowFullscreen) - [SDL_SetWindowGrab](SDL_SetWindowGrab) - [SDL_SetWindowHitTest](SDL_SetWindowHitTest) - [SDL_SetWindowIcon](SDL_SetWindowIcon) - [SDL_SetWindowInputFocus](SDL_SetWindowInputFocus) - [SDL_SetWindowMaximumSize](SDL_SetWindowMaximumSize) - [SDL_SetWindowMinimumSize](SDL_SetWindowMinimumSize) - [SDL_SetWindowModalFor](SDL_SetWindowModalFor) - [SDL_SetWindowOpacity](SDL_SetWindowOpacity) - [SDL_SetWindowPosition](SDL_SetWindowPosition) - [SDL_SetWindowResizable](SDL_SetWindowResizable) - [SDL_SetWindowSize](SDL_SetWindowSize) - [SDL_SetWindowTitle](SDL_SetWindowTitle) - [SDL_ShowMessageBox](SDL_ShowMessageBox) - [SDL_ShowSimpleMessageBox](SDL_ShowSimpleMessageBox) - [SDL_ShowWindow](SDL_ShowWindow) - [SDL_UpdateWindowSurface](SDL_UpdateWindowSurface) - [SDL_UpdateWindowSurfaceRects](SDL_UpdateWindowSurfaceRects)