###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_AcquireGPUCommandBuffer Acquire a command buffer. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c SDL_GPUCommandBuffer* SDL_AcquireGPUCommandBuffer( SDL_GPUDevice *device); ``` ## Function Parameters | | | | | -------------------------------- | ---------- | -------------- | | [SDL_GPUDevice](SDL_GPUDevice) * | **device** | a GPU context. | ## Return Value ([SDL_GPUCommandBuffer](SDL_GPUCommandBuffer) *) Returns a command buffer, or NULL on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks This command buffer is managed by the implementation and should not be freed by the user. The command buffer may only be used on the thread it was acquired on. The command buffer should be submitted on the thread it was acquired on. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_SubmitGPUCommandBuffer](SDL_SubmitGPUCommandBuffer) - [SDL_SubmitGPUCommandBufferAndAcquireFence](SDL_SubmitGPUCommandBufferAndAcquireFence) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)