###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_AddGamepadMappingsFromFile Load a set of gamepad mappings from a file. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c int SDL_AddGamepadMappingsFromFile(const char *file); ``` ## Function Parameters | | | | ------------ | ------------------------- | | **file** | the mappings file to load | ## Return Value Returns the number of mappings added or -1 on error; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks You can call this function several times, if needed, to load different database files. If a new mapping is loaded for an already known gamepad GUID, the later version will overwrite the one currently loaded. Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc). ## Version This function is available since SDL 3.0.0. ## See Also - [SDL_AddGamepadMapping](SDL_AddGamepadMapping) - [SDL_AddGamepadMappingsFromIO](SDL_AddGamepadMappingsFromIO) - [SDL_GetGamepadMapping](SDL_GetGamepadMapping) - [SDL_GetGamepadMappingForGUID](SDL_GetGamepadMappingForGUID) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)